OP=OP is the first Special Issue conceptualised, developed and produced by the students from Piet Zwart Institute, Master Media Design, Experimental Publishing course. Derived from Monopoly, the publication takes the form of a board game that explores the topic of scarcity, with players competing for assets, services and raw materials, following their pre-defined agendas, establishing both regulated and unregulated trade transactions, while witnessing an accelerating depletion of all resources.
By amplifying, modifying, and adding to the initial rules of Monopoly, OP=OP aims at triggering discussions on property, trades, ecology, and markets, thus breaking through the consumerist sugarcoating culture of the infamous board game, and bring back to light its origin as a critical device.
completed in December 2016
Publication launch at S/ASH Gallery in Rotterdam, on the 10th of December 2016
In collaboration with: Emily Buzzo, Max Franklin, Giulia de Giovanelli, Claudia Giralt, Pleun Gremmen, Franc Gonzales, Julia Kul, Margreet Riphagen, Kimmy Spreeuwenberg and Noemie Vidé. Process lead by Delphine Bedel.
For more content visit the official XPUB Special Issues
Publication part of the Special Issue group projects of the Master of Media Design students from the Piet Zwart Institute, Willem de Kooning Academie, Rotterdam. Experimental Publishing students who created and contributed to the publication are: Emily Buzzo, Karina Dukalska, Max Franklin, Giulia de Giovanelli, Claudia Giralt, Pleun Gremmen, Franc Gonzales, Julia Kul, Margreet Riphagen, Kimmy Spreeuwenberg, Noemie Vidé. For more content visit the official XPUB Special Issues.